Hello everybody, I tried my luck again with an new interior. This time I wanted to focus on Unreal and see how far I can get with just Quixel. I quickly noticed that there are some useful matirials, but I still prefer to create the props myself.
Except for a few assets, everything is modelled by me in 3ds Max and and textured partly with Quixel megascans and partly with Substance Painter. For some fabric details I used Blender.
I hope you like it and as always I would be very happy to receive tips or personal messages.