Hello everyone, to go with my motorcycle I was missing some equipment, so I tried my hand at a new model. My goal was to scan my own helmet ( Shark S 700 Jinks) with the Kiri Engin app and then create a model in 3ds Max and Zbrush core. I used Zbrush for the first time and I will try to learn more in the future. The textures were created with Photoshop, Substance Painter and Affinity Designer.
The Rendering was done in Unreal Engine 5 for that I used the Art, Fashion, Automotive Galleries and Showcases Pack.
I thought this would be a smaler projekt but with all the new software ( Zbrush/UE5 and Kiri) and complicated textures I learned a lot and as always feedback would be nice.