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Golden Falcon ( Hum3D Car Render Challenge )

Hi I wanted to try my luck on another challenge, so here is my design for the Hum3D Car render challenge 2022.
First I started by working out a concept in AI Dall-E and gathering references. After I had an rough direction I could also sharpen the idea here.
The Ideas was to create a skydeck with a golden car and a golden light atmosphere.

My pick was a Ford Falcon from the 2000s as the car because there are almost no models of it and I like the design. When modelling in 3ds Max I didn't try a 1 to 1 reconstruction because I wanted to modify certain elements (automatic to gear shift, German seat arrangement etc.). After modelling and unwrapping in 3ds Max I could start texturing the car and Enviroment in Substance painter and Photoshop. Here I also wanted to add some dragon decals ( two of them were done in DallE and the other is from one of my favourite game series)
I am still trying to learn Unreal and Arnold so I did the Clay render in Arnold and the final Render in Unreal.
The process was fun and I could try some new things, I would love to here your thoughts.

You can find the Challenge Post here
https://hum3d.com/challenges/golden-falcon/

Final Image

Final Image

Clay Wire

Clay Wire

DallE Dragon with some Paintover

DallE Dragon with some Paintover

DallE Dragon2 with some Paintover

DallE Dragon2 with some Paintover

Work in progress