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Fireplace chamber

Hi for this project I had the goal to try out two new programs for rendering.

My approach was as described below I modeled a room with 3ds Max and textured the self-created models with Substance painter and Photoshop. After that I created a render scene with Arnold Renderer and the Unreal Engine. The final renderings from Arnold were edited in Photoshop and while working in Unreal I decided to create a video which was improved in Adobe Premiere.
I learned a lot form this project and I hope you like the results as much as I do and if you want to use some of the assets you can download for example the teapot from my Sketchfab page.

I would be happy if you could give me some feedback and a like is always appreciated ^^

Arnold Version

Arnold Version

Unreal Version